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Phones & Computers Hardware Online Test and Testing Platform

Dead pixels, unresponsive mouse buttons, one-sided earphone audio, blurry camera, inaccurate phone orientation, a slowing computer, or stuttering games — many hardware issues can be preliminarily diagnosed without opening the device. ToolWa has collected 17 web-based hardware testing tools across seven categories — monitors, processors, mice, keyboards, gamepads, microphones, speakers/headphones, cameras, touchscreens and sensors. Open your browser to use them; all tests run locally and no data is uploaded.

  • 17Testing Tools
  • 7Hardware Categories
  • 0Install · Sign-up
  • 100%Runs Locally
No Software to Install Data Stays on Your Device No Registration Runs in the Browser Works on PC / Phone

Monitor & Screen Testing

Peripherals & Input Devices

Audio, Video & Camera

Overall Performance

Sensor & Motion Test

Which situation are you in?

Pick an entry by the problem you hit — faster than browsing tools one by one.

Just bought a new monitor

Just bought a new monitor

An 8-step checklist to check dead pixels, backlight bleed, refresh rate and color gamut in 20 minutes

Bright/dark spots on screen

Bright/dark spots on screen

Confirm whether it is a dead pixel, then try to fix it

Mouse or keyboard keys not working

Mouse or keyboard keys not working

Test each key one by one to find which one does not respond

Gamepad/mic/touchscreen issues

Gamepad/mic/touchscreen issues

Stick deadzone, audio pickup and touch dropouts can all be tested in the browser

PC lagging, want to test performance

PC lagging, want to test performance

Run a benchmark to see how your GPU and browser actually perform

Want to know your device specs

Want to know your device specs

Cores, memory, GPU, screen and network at a glance

How to test each component?

Each category lists the most practical checkpoints and direct tools. Monitor inspection has many steps, so it is expanded separately; the rest are quick-reference.

Peripherals & Input Devices

  1. Mouse: per-key + scroll-wheel counting, real-time trajectory for precision, click speed (CPS) and double-click interval; polling rate uses an in-page test (125–8000Hz).
  2. Keyboard: per-key highlight to find dead keys, multi-key rollover (NKRO), typing and click speed.
  3. Gamepad: buttons, dual-stick deadzone and travel, trigger linearity, vibration motors.
  4. Touchscreen: multi-touch, stroke dropouts, touch deadzone, gestures and pressure.

→ Mouse Test · Keyboard Test · Gamepad Test · Touchscreen Test

Audio, Microphone & Camera

  1. Microphone: real-time volume, waveform, spectrum, noise floor and channels, with recording playback; if people say you sound unclear in meetings, check here first.
  2. Speaker/Headphone: left/right channels, frequency response, hearing-threshold curve, phase and audio distortion.
  3. Camera: sharpness and focus, dead pixels and noise, white balance, with photo/video capture and device parameter readout.

→ Microphone Test · Speaker Test · Camera Test

Overall Performance & Benchmark

  1. CPU: 8 dimensions of integer/floating-point and prime-sort, single-core and multi-core scores to see throttling and multi-core scaling.
  2. GPU: WebGL real-time rendering to stress throughput, fill rate and triangle performance, and read the GPU model and extension support.
  3. Poison Mushroom / Fish Tank: dynamic rendering gives an intuitive graphics stress test — the stronger the device, the smoother it runs.
  4. Web benchmarks ≠ native benchmarks; compare with the same browser to be meaningful.

→ CPU Test · GPU Test · Poison Mushroom · Fish Tank

Sensors & Motion (Mobile)

  1. Accelerometer / Gyroscope: detect device tilt, rotation and motion posture.
  2. Magnetometer: read orientation for a compass; some devices infer direction and label the source.
  3. Ambient Light Sensor: ambient light intensity to judge auto-brightness sensitivity.
  4. These sensors are mainly on phones/tablets; PCs usually lack them, and the tool will honestly show "not supported".

→ Sensor Test

Monitor Inspection: 8-Step Checklist

The monitor is one of the few components where skipping inspection costs you: panel variance is large and gaming specs are often exaggerated (the advertised 1ms is usually MPRT black-insertion, not true grey-to-grey). This flow needs no pro gear, takes 20 minutes in a browser, and is best done the day you receive it.

01

Dead-Pixel Check Must

Fill the screen with pure red, green, blue, white and black in turn, scanning each color for pixels that never light up (dark dots) or always stay lit (bright dots). Pure black also reveals edge bleed. Wipe the screen first — dust is easily mistaken for a dead pixel; dim the lights.

→ Open "Online Screen Test"(9 solid-color screens, 32 test items total)

02

Backlight Bleed Check Must

Show pure black in a dark room and watch the corners for a glow. Glow that moves with viewing angle is IPS Glow (normal panel behavior); fixed, visible head-on bleed is real backlight bleed. Fixed bleed larger than a coin and noticeable daily is a defect.

03

Verify Resolution & Refresh Rate Must

Confirm the OS output resolution equals native (2K is 2560×1440, not 1920×1080); then measure the real refresh rate, not just the system number. Overclocked high-refresh modes usually need manual OSD enabling; use a DP cable for high refresh.

→ Monitor Specs | Refresh Rate & FPS Test

04

Color & Greyscale Suggested

Use greyscale gradients to check shadow detail and smoothness, and saturation charts for over-saturation or tint. For design work switch to sRGB mode to recheck; persistent obvious tint uncorrectable via OSD is a defect.

05

Color Gamut & HDR Suggested

Check the real gamut: design panels want 99% sRGB or 95% DCI-P3; "72% NTSC" ≈ 100% sRGB, smaller-sounding but fine. For HDR verify true support, not just a logo on the box.

→ Monitor Specs(reads gamut, color depth, HDR support)

06

Geometry & Focus Suggested

Grid and fine-line patterns check whether the image is straight and whether corners are sharp or soft. Especially useful for projectors and old monitors.

07

Response Time & Ghosting Optional

Watch trailing behind fast-moving objects to judge real response speed. Compare Overdrive levels one by one — too high causes inverse ghosting; mid is usually best. Severe VA black-smear hurting games is returnable.

→ Refresh Rate & FPS Test

08

Uniformity Check Optional

Solid-color and gradient screens check for "two-tone" panels (left/right tint mismatch) and brightness unevenness — key for designers. Measure bleed/ghosting in a dark room and uniformity in normal light for realistic results.

Before rushing to return, some stuck pixels can be revived — try Dead Pixel Fix.

Dead-Pixel Quick Reference

SymptomWhat it isFixable?Advice
Bright dota pixel that always stays lit in any imagesometimes先试 Dead Pixel Fix, if ineffective go to after-sales
Dark dota pixel that never lights up in any imagegenerally noif count meets the standard, request a replacement
Colored dota subpixel stuck on one colorsometimessame as bright dot
IPS Glowcorners glow white, moves with angleno actionpanel trait, normal
Fixed bleededge glow, does not change with anglenoif too large, request a replacement
Two-tone panelleft/right color temperature mismatchnoquality issue, replaceable
Dust/staingone after a wipe—wipe the screen before testing to avoid misjudgment

Tip: On "how many dead pixels are normal" — the common "within 3 is acceptable" is only a rough industry rule and standards vary by brand. Safest is to read the after-sales policy before buying, inspect early after delivery, and the 7-day no-reason return is usually easier than a service send-in.

Your Device Info

Compute
CPU Logical Cores
Detecting…
Memory
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GPU
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GPU Specs
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Display & Color
Screen
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Color Gamut
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HDR
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Network & Power
Network Connection
Detecting…
Battery
Detecting…
Storage Quota
Detecting…
Browser & Environment
Browser / Platform
Detecting…
Language / Timezone
Detecting…
Input Devices
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Cookie / Privacy
Detecting…

常见问题

网页工具检测的结果准不准?
对于坏点、漏光、刷新率、按键失灵这类「肉眼 + 浏览器 API」就能判断的问题,网页工具足够准确。但涉及屏幕色准、硬件底层故障(如显卡问题)时,网页工具只能做初步排查,最终仍需专业设备或送修。
发现坏点能修复吗?
只有「卡死像素(亮点/暗点)」有一定概率被高频闪动颜色刺激恢复,且成功率不高、需要较长时间运行。真正的「死像素(黑色坏点)」通常无法修复,属于物理损坏。
新买的显示器建议做哪些检测?
建议依次做:纯色坏点/亮点检测 → 漏光检测 → 灰阶与色彩过渡 → 刷新率实测。整套流程 5–10 分钟,能在退换货期内及时发现问题。
这些工具需要下载或安装吗?
不需要。所有工具都是纯网页运行,打开浏览器即可使用,检测过程在本地完成,不上传任何数据到服务器,保护隐私。
手机能用这些检测工具吗?
可以。屏幕测试、触摸屏测试、手机震动测试、麦克风测试等都支持移动端浏览器;部分依赖桌面外设(如鼠标、键盘、手柄)的工具则需要对应硬件连接手机 OTG 或电脑。
网页跑分的结果准不准?
网页跑分测的是浏览器执行 JavaScript 的速度,能有效反映处理器的相对强弱和是否存在降频、后台占用等问题,但和 Cinebench、Geekbench 等原生跑分软件的分数体系不同,数值不能直接比较。此外不同浏览器的引擎优化差异明显,建议固定用同一个浏览器对比。
摄像头和麦克风测试为什么需要授权?安全吗?
浏览器规定调用摄像头和麦克风必须经过用户明确授权,使用时页面会弹出询问框,只有选择「允许」后才会开启。工具拿到画面后完全在你的设备本地分析,不会录制、缓存或上传任何内容,关闭页面即彻底释放设备。此外浏览器还要求页面使用 HTTPS 才能调用这些设备。
鼠标回报率、键盘无冲是什么意思?
回报率是鼠标每秒向电脑报告位置的次数,越高指针越跟手;全键无冲(NKRO)指键盘同时按下多个键都能被识别,对游戏和多键组合很重要。两者都可在对应测试工具中实测。
本页顶部「本机硬件信息」读到的参数可靠吗?
这些信息由浏览器直接暴露的 API 读取,属于真实可读数据:CPU 核心数、内存、GPU 型号、屏幕分辨率、色域、HDR、网络连接、电池等是可信的。但浏览器出于隐私考量不会给出显存容量、CPU 频率、硬盘型号等底层细节,这类信息需要系统自带工具查看。
为什么有些信息显示「浏览器未开放」?
部分硬件参数(如内存大小、电池状态)只有 Chrome / Edge 等基于 Chromium 的浏览器才会开放,Firefox 和 Safari 出于隐私保护默认不提供。换用 Chrome 或 Edge 通常能读到更完整的信息,这不是工具故障。
GPU 显卡型号后面为什么带一堆「ANGLE / Direct3D / vs_5_0」?
这是浏览器 WebGL 渲染后端(ANGLE)把显卡包装后暴露的字符串,里面夹带了驱动、API 版本等噪声。工具已自动精简,只保留真实的显卡型号(如「Intel(R) Iris(R) Xe Graphics」)。如果仍显示得偏长,可忽略后缀。
买显示器看哪些参数最实用?
日常使用优先看:分辨率(2K/4K)、刷新率(办公 60Hz 够用,游戏建议 120Hz 以上)、色域(设计修图看 99% sRGB 或 95% DCI-P3)、面板类型(IPS 色彩好、VA 对比高、TN 便宜)。可先用本页「显示器参数查看」核对设备实际输出是否达标。
触摸屏有些点按没反应,是屏幕坏了还是浏览器问题?
先别急着判定。用本页「触摸屏测试」划线看是否出现断触、死区;多数情况下是网页未适配触摸事件或浏览器缩放导致,可尝试退出全屏、清除页面缩放后重测。若多款工具都复现同一区域失灵,才可能是硬件问题。
手柄插上电脑检测不到怎么办?
先确认手柄已通过有线/蓝牙正确连接并在系统里识别;部分手柄需要切到「XInput / 无线接收器」模式。网页仅能检测已连接且浏览器可见的手柄,若系统层面都读不到,问题在硬件或驱动,不在网页工具。
手机传感器显示「不支持」正常吗?
正常。加速度计、陀螺仪、磁力计、光线传感器普遍只存在于手机和平板,笔记本电脑和台式机通常没有这些硬件,工具会如实显示「不支持」。Windows 笔记本若有旋转屏,才可能带部分传感器。
检测很卡 / 页面卡死是什么原因?
毒蘑菇、鱼缸这类性能压测工具会大量占用显卡算力,老旧设备或集显机型可能明显掉帧甚至卡顿,属正常现象。若只是打开普通检测就卡,通常是浏览器后台占用过高或内存不足,建议关闭多余标签页后重试。
为什么工具读不到我的硬盘型号和显存大小?
出于安全和隐私,浏览器网页无法访问硬盘序列号、显存容量、CPU 详细型号等底层硬件信息,这是浏览器的硬性限制而非工具缺陷。需要这类参数请使用系统自带的设备管理器、任务管理器或第三方原生软件。
测试结果可以保存或分享吗?
多数检测工具支持把结果截图保存;部分(如摄像头、麦克风)支持回放与下载。本页仪表盘的信息刷新即更新、不自动保存,需要时直接截图即可。所有数据都只在你本地生成,不会上传。
键盘个别按键失灵,怎么确认是不是硬件问题?
用「键盘测试」逐个按键按一遍,失灵的键不会高亮。注意先排除软件干扰:换个 USB 接口、换台电脑试,或进系统输入法测试。如果同一个键在多台设备上都不响应,基本可判定为按键硬件故障或进液氧化。
麦克风有杂音、电流声,怎么判断是麦克风还是环境问题?
用「麦克风测试」看波形和频谱:安静环境下波形接近直线、底噪低说明正常;若持续出现不规则毛刺或固定频率的尖峰,多为电磁干扰(靠近电源、未接地线)或声卡故障。换个接口或远离电源后重测,杂音消失则是环境干扰。
耳机一边不响或左右声道反了,能测出来吗?
可以。「扬声器/耳机测试」会分别播放左右声道音频,能直接判断哪边没声音、声道是否接反。若确认是耳机本身问题,先检查插头是否插到底、接口是否氧化;换设备仍一样则多为线材或单元故障。
这些检测需要联网吗?
需要联网打开页面,但加载完成后绝大多数检测都在浏览器本地运行,后续不依赖网络。摄像头、麦克风、手柄、传感器等数据全部在本机处理,不会因为断网而失效,也不会把检测数据回传服务器。
检测会损伤硬件吗?坏点修复、性能压测安全吗?
常规检测(屏幕纯色、按键、麦克风等)完全无风险。「显示器坏点修复」只是高频颜色刺激,不会损伤面板,但建议不要连续运行数小时。毒蘑菇、鱼缸这类压测会让显卡满载、机身发热,属正常使用范畴,注意散热即可,不建议在过热环境下长时间跑。
Mac 和 iPad 能用这些工具吗?
可以。Mac 上的 Safari 和 Chrome 支持绝大多数检测;iPad 等平板可用屏幕测试、触摸屏测试、麦克风、摄像头、传感器等移动向工具。依赖桌面外设的部分(如鼠标侧键、手柄、键盘 NKRO)在平板上意义不大,Safari 对个别 API 的支持也略少。
公司电脑没有管理员权限,能用吗?
可以。所有工具都是纯网页运行,不需要安装软件、不需要管理员权限,也不写入系统注册表。只要浏览器能打开页面就能用,不会在电脑上留下任何程序。
推荐用哪个浏览器检测?
优先推荐 Chrome 或 Edge,它们对硬件 API 的支持最完整(内存、电池、WebGPU、Web Bluetooth 等都能读到)。Firefox 和 Safari 出于隐私会屏蔽部分接口,可能出现「不支持」提示,并非工具问题。做对比测试时请固定使用同一个浏览器。
接了多台显示器,怎么分别测试?
把要测的那台设为主显示器,或把浏览器窗口拖到目标屏幕上再进入全屏(F11)。「显示器参数查看」能识别多屏并分别列出参数。注意不同屏幕的刷新率需要各自实测,系统设置里显示的可能是主屏数值。
笔记本自带的屏幕也能测吗?
可以,方法和外接显示器完全一样。笔记本屏幕同样会出现坏点、漏光、色彩不均,尤其二手或老旧机型建议收货/入手时先测一遍。测试前把亮度调到最高、关闭自动亮度,结果更准确。
坏点修复要运行多久才有效?
建议连续运行 20–30 分钟起步,部分顽固卡点可能需要数小时。它不是百分百有效:只有「卡住的亮点」有概率被唤醒,物理损坏的暗点基本无效。运行期间不要关闭页面或让屏幕休眠,可配合「保持屏幕常亮」工具使用。
摄像头画面模糊,是硬件问题还是设置问题?
用「摄像头测试」先擦干净镜头,再看自动对焦是否来回「拉风箱」、画面是否有坏点噪点。多数模糊是镜头脏污或对焦失准;若清洁后依然整体发虚、伴有色块,可能是感光元件故障,需要维修。
显示器接口(HDMI / DP / Type-C)会影响测试结果吗?
会。高分辨率高刷新率对带宽要求高,HDMI 老版本或劣质线材可能跑不满标称刷新率,导致实测偏低。测高刷建议优先用 DP 线,Type-C 需确认支持 DP Alt Mode。若实测不达标,先换线再判断是否显示器问题。
检测出有问题,可以直接拿结果去售后吗?
建议把检测结果截图保存,作为与商家沟通的辅助证据。但要注意:多数厂商的售后仍以官方检测为准,网页结果主要用于帮你自己判断是否需要走售后,实际换新通常需按商家流程送检。